Who we are

Smoothstream Guild was formed by designers who love conversations that start at the table and echo long after the last turn. We translate studio-proven processes into courses that move your prototype from spark to signed contract.

Mission

Make high-quality game design education accessible, actionable, and kind—so more voices shape the games we play.

Approach

We blend self-paced depth with live labs. You ship artifacts—sell-sheets, blind tests, and pitch decks—supported by upbeat peer critique.

Promise

We never use artificial urgency or lock you into upsells. Clear outcomes, transparent pricing, and a focus on creative confidence.

Team

  • Avery Quinn — Lead Systems Designer

    Ships euro-style economies with gentle onramps. Author of “Scaffolded Choices.” Obsessed with clear resource loops and player empathy.

  • Mara Chen — Prototyping & UX

    Turns notebook scribbles into tactile clarity. Leads our component-light kit and facilitation rituals for feedback.

  • Diego Ramos — Publishing & Pitches

    Veteran of licensing and rights. Helps you position your game, target publishers, and choose between pitch or self-pub.

  • Samira Patel — Playtesting Research

    Design researcher ensuring signals over noise. Specializes in survey design, blind testing, and cognitive load tuning.