Who we are
Smoothstream Guild was formed by designers who love conversations that start at the table and echo long after the last turn. We translate studio-proven processes into courses that move your prototype from spark to signed contract.
Mission
Make high-quality game design education accessible, actionable, and kind—so more voices shape the games we play.
Approach
We blend self-paced depth with live labs. You ship artifacts—sell-sheets, blind tests, and pitch decks—supported by upbeat peer critique.
Promise
We never use artificial urgency or lock you into upsells. Clear outcomes, transparent pricing, and a focus on creative confidence.
Team
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Avery Quinn — Lead Systems Designer
Ships euro-style economies with gentle onramps. Author of “Scaffolded Choices.” Obsessed with clear resource loops and player empathy.
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Mara Chen — Prototyping & UX
Turns notebook scribbles into tactile clarity. Leads our component-light kit and facilitation rituals for feedback.
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Diego Ramos — Publishing & Pitches
Veteran of licensing and rights. Helps you position your game, target publishers, and choose between pitch or self-pub.
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Samira Patel — Playtesting Research
Design researcher ensuring signals over noise. Specializes in survey design, blind testing, and cognitive load tuning.